
An example of such is the Super Sonic sprites they used. Such limitations were most likely made because there were no decent Sonic 1/2 version of those sprites. Hackers do an amazing job, but even still they recommend you playing with the default settings. (06-30-2017, 11:42 PM)SuperS192 Wrote: The Sonic 3 poses are from Sonic 3 Complete an unofficial compilation od Sonic 3, Sonic & Knuckles, Sonic 3 complete, AKA S3&K and you can patch in the sonic 1 sprites. If you intend for this sheet to be the Ultimate Sonic 1 and not just a collection of recolors and frankinsteins, then yes and more. This means that I wasn't happy calculating sizes just based on Sonic, as that meant that Gamma, for an example, would be 78 pixels tall and tower over Eggman when he's only supposed to be some 30 cm taller than Eggman.(07-01-2017, 09:46 AM)AkumaTh Wrote: (06-30-2017, 05:50 PM)SketchAnimations Wrote: Do I have to add that 3rd dark red from the Sonic 1 pallete that no one uses for some reason? In other words, the taller the character, the more compressed the pixels are in relation to real-world measurements, at least when having Sonic and Eggman in a scale. That makes circa 2.5 cm per pixel.Įggman is 1.85 meters tall, and 59 pixels tall. Sonic is meant to be one meter tall, and he's 39 pixels tall. Here's some neat nonsense about how I got Omega's size, incidentally, together with the sizes of the Zeti which are lined there to indicate they'll be next. When I get tired of that though, I've gone and spritten another character- some are just basic recolours and edits (and that Gerald was for a laugh), some like Omega are full customs. I've been slowly sheeting some stuff, nothing too exciting to show since it's mostly recolouring and editing and correcting Chaotix sprites (which are great in posing but awful in polish- I thought I'd be removing polish to make them fit this style, instead I've sometimes been improving them).
